WHAT WE DO AND WHERE WE DO IT?

VIRTUAL REALITY

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AUGMENTED REALITY

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ANIMATION

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VIDEO

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WORKSHOPS

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TRAINING

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PRESENTATION DESIGN

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FILMING

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VIRTUAL REALITY / AUGMENTED REALITY / ANIMATION / VIDEO / WORKSHOPS / TRAINING / PRESENTATION DESIGN / FILMING /

oUTPUTS

Consultancy is at the heart of all of our projects. We pride ourselves on being output- and not technology-focused. â€‹

As part of every project we help our clients assess their technology needs and make recommendations for what we feel will resonate best with your audiences. â€‹

Our belief that “Our Clients think differently” runs through our strategy. We believe they strive towards improving, innovating and delivering better communications to their desired audience and we work together to achieve this shared goal. â€‹

To do this effectively, by keeping an eye on KPIs, W ensure every project starts with a Consultancy phase, this is essential to ensure that the solution is right for you and your audience. â€‹

This phase can also be useful to our clients as a stand-alone product, to get a better idea of where there is a need for alternative communications. What’s working and what’s not? We also run workshops with internal teams and customer focus groups to really understand the problem and solution pathways.​

Projects text black LABS
LABS Virtual Reality logo black
Labs Training Virtual Reality animated gif

Driver Instructor Training

with AA

A peer-to-peer Virtual Reality training system, allowing two learners to work together through training modules with interactive assessment, data collection and 2-way communication. The solution is available as a consumer product and has been rolled out nationwide under both the BSM and AA brands.

LABS virtual reality empathy training virtual reality

Empathy Training in VR

with ITV

A 17 minute short film produced for ITV teams as empathy training. The project had full cast, crew and featured spatial audio and an original score. The user takes on the POV of our character hearing their inner thoughts and following them on a journey to become a reality TV star.

LABS Netflix Animation Communications Education

Internal Communications and Education

with Netflix

With a mix 2D and 3D animation, we helped Netflix communicate with their teams on several projects, creating a more conceptual visual style and a creative tone of voice. We believe to speak to creatives - you need to be creative.

Principality Dylan Saving Squad education marketing communications

Dylan with

Principality Building Society

Across video for marketing, website, socials and games, we helped Principality Building society bring financial education to life with Dylan the Dragon. We developed two websites, three games, classroom materials and lesson plans for teachers and parents as well as a full marketing campaign.

Labs communication education training marketing Virtual Reality NHS

We have made many VR projects with the NHS but this one was to help communicate the complex world of genetics in a fun way to prospective students of Cardiff University.

Developed for Pico NEO headsets, players learned about gene pairing, A&T and C&G creating high levels of engagement at events.

VR Development

Cardiff University

Little Miss virtual tour marketing animation virtual realty

We helped the Royal Mint to launch the 50th anniversary MR MEN & LITTLE MISS coinS during the height of the Coronavirus Pandemic. With people unable to attend the visitor Centre, We animated a previously only illustrated character, Little Miss Inventor, to be the Tour Guide of the facility in 360 video and VR headsets.

Virtual Tours with THE ROYALS MINT AND

Little Miss Inventor